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 Post subject: Updates and Reminders
PostPosted: Thu May 24, 2018 11:23 pm 
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Joined: Fri Apr 22, 2016 1:25 am
Posts: 41
Eratta Announcements
-Update: Due to the the ruling on pickpocket, any players who has a pocket trap schematic or a pocket trap may trade it in at the quartermaster for a trap card or schematic of the same tier.
-Eel skin will not be replaced. The material will have a new effect.
-Reminder: when in combat, please do not call a hold unless there is a serious reason to stop combat. Mainly this is due to injury. You can say “clarify” if you need a skill explained, “caution” if someone is about to move somewhere dangerous, or you may hear marshals call “scene” to describe something to you that we can’t phys rep.
-Reminder / Update: Killing blow is a 3 count. To be called “Killing blow 1, killing blow 2, killing blow 3, X damage. This was not previously stated in the rule book. It has been added (or will be very shortly).
-Update: Steel and Hard Leather are now T2 materials. All cards will be treated a such moving forward, even if they say T1. You can trade them in for updated cards at the Quartermaster.
-Reminder: In order to benefit from recuperation, you must be within 10ft of the ley stone. Please make sure you are not recouping outside of this radius.
-Reminder: In order to benefit from the use of an item, you must be able to physep it. (EX: fancy hat, adventures whip, tooth necklace.)
-Update: In order to disarm a trap, you must first spot the trap phys rep and card without setting it off. Then you may spend 1 minute per level of trap disarming the trap. Once disarmed, the trap can be picked up. (There may be ways to reduce this time :P) This was not previously stated in the rule book. It has been, or will be added soon.

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